Company

Electronic ArtsSee more

addressAddressAustin, TX
type Form of workFull-Time
CategorySales/marketing

Job description

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being "just a game" and continues to be a positive force in people's lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

You will report to a Development Manager, and this position is remote-friendly. As a Client Software Engineer on The Sims, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C++.

Job Responsibilities:

  • Use C++ to implement client features and systems.
  • Extend existing client systems and create new ones.
  • Write technical design documents detailing software requirements.
  • Write code with performance and memory usage in mind.
  • Debug code to document and fix bugs.
  • Communicate requirements and time estimates to diverse teams

Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor'/Master's degree in Computer Science, Software Engineering or related field.
  • 5+ years' experience in a hands-on development role.
  • Working knowledge of modern C++.
  • Experience implementing complex game subsystems.
  • Desktop development experience.
  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
  • Skills debugging complex applications.
  • Experience optimizing existing game code to be more performant.

Bonus:

  • Mac development experience.
  • Console development experience.
  • Demonstrate experience working in large data-driven games or applications.
  • History of developing for large-scale live products.
  • Familiarity with The Sims games on PC/Mac/consoles

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$130,250 - $199,400 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo):
$120,450 - $199,400 USD Annually
Jersey City, NJ :
$147,400 - $199,400 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$120,450 - $161,750 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane):
$120,450 - $188,600 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria):
$93,700 - $153,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Refer code: 7864181. Electronic Arts - The previous day - 2024-01-18 20:08

Electronic Arts

Austin, TX
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