Company

Electronic ArtsSee more

addressAddressSeattle, WA
type Form of workFull-Time
CategoryInformation Technology

Job description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order,  Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We're looking for a passionate Technical Gameplay Designer who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. This position is open to remote candidates.

What you'll do...

  • Design technical implementation of wide-reaching game systems involving all departments.
  • Become a resource of knowledge for other team members to query on the inner-workings of the game and engine.
  • Become an expert at all implementation aspects of the game and engine, able to tackle any issue large or small.
  • Track-down complicated logic issues and design sustainable solutions.
  • Refactor prototypes into efficient and satisfying gameplay mechanics.

Ideally, you'll have...

  • 0-2+ years' experience in the games industry working as a designer or engineer, one or more shipped titles is a bonus.
  • A team-player mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments.
  • Experience with text-based scripting, visual scripting, and programming languages.  
  • Knowledge of modern game engine tools and pipelines such as Unreal Engine 5.
  • Knowledge of object-oriented programming principles such as polymorphism and inheritance to create strong system architecture.
  • A player-first perspective to developing a refined gameplay experience. 
  • Knowledge of gameplay mechanics across a wide variety of genres.
  • Bachelor's Degree in Computer Science or related field is a bonus, but not a requirement.

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$78,500 - $119,650 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo):
$73,150 - $119,650 USD Annually
Jersey City, NJ :
$84,750 - $119,650 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$73,150 - $97,500 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane):
$73,150 - $105,250 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria):
$63,350 - $98,800 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Refer code: 7220292. Electronic Arts - The previous day - 2023-12-17 23:45

Electronic Arts

Seattle, WA
Popular Gameplay Designer jobs in top cities
Jobs feed

Senior Auditor - Insurance

Usaa.

Lorida, FL

Audit Manager - ORM/Fraud Risk

Usaa.

Lorida, FL

Staff Accountant

Volunteers Of America

Minneapolis, MN

Associate Accountant

Spoor Bunch Franz

Knoxville, TN

Senior Audit Manager - ORM/Fraud Risk

Usaa.

Lorida, FL

Audit Manager - Insurance

Usaa.

Lorida, FL

Director, Business Applications - Fraud

Usaa.

San Antonio, TX

Inside Senior Property Adjuster (Remote)

Usaa.

Atlanta, GA

Share jobs with friends

Related jobs

Technical Gameplay Designer (Star Wars Jedi)

Gameplay Technical Designer

Playstation Global

Bellevue, WA

3 weeks ago - seen

Senior Game Designer (Gameplay)

System Era Softworks

Seattle, WA

2 months ago - seen

Technical Gameplay Designer - skate.(Hybrid/Remote)

Electronic Arts

$111,500 - $144,000 a year

Seattle, WA

3 months ago - seen

Gameplay Designer (Remote)

Midnight Society

Bellevue, WA

4 months ago - seen

Principal Gameplay Designer (Star Wars Jedi)

Electronic Arts

Seattle, WA

5 months ago - seen

Marathon Staff Gameplay Designer

Bungie

Bellevue, WA

5 months ago - seen

Principal Gameplay Designer

ProbablyMonsters

Bellevue, WA

5 months ago - seen

Technical Gameplay Designer

ProbablyMonsters

Bellevue, WA

5 months ago - seen