We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that you will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes.
Who We Are:
Founded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come.
We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes.
Position Overview:
As the Senior Concept Artist-Worlds & Environments, you will be tasked with visualizing and communicating the artistic direction of our worldbuilding projects. You will play a crucial role in shaping our studio's aesthetic, as well as designing immersive and captivating environments and visual assets for our game that leverages Unreal Engine 5. We are not just looking for an artist; we need a collaborative visionary who can contribute innovative ideas, engage in prototyping, drive our project from the conceptual stage to implementation, and bring our unique and compelling world to life.
Senior Concept Artist-Worlds & Environments Responsibilities:
- Oversee the conceptual design process, producing high-quality concept art and design briefs for environments, characters, objects, atmospheres, and the general aesthetics that makes unique worlds and environments for our new IP and game.
- Collaborate closely with the Art Director, vision holders, Game Designers, the Narrative department to ensure the artistic vision aligns with and enhances the game design and overall player experience.
- Play a vital role in creating the designs for assets that can be used in the Unreal Engine.
- Establish and uphold visual guidelines and standards during the Concept production process to ensure ongoing quality and consistency.
- Establish and maintain constructive feedback loops with both in-house and external Concept Artists.
- Develop and maintain a deep understanding of the game's lore and mechanics to ensure art enhances the gameplay and player experience.
Requirements
- A bachelor's degree in Art, Graphic Design, Game Design, or a related field.
- Minimum of 6 years experience in a Concept Artist role within a game or entertainment studio.
- Strong portfolio demonstrating exceptional skills in concept art and a deep understanding of composition, color theory, perspective, lighting, environment, and character design.
- Proficiency with industry-standard software, including Photoshop
- Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders.
- Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring.
- Work well on a highly collaborative team, providing constructive feedback to help steer the efforts of developers in and outside the Art department.
Preferred Qualifications:
- Experience working on AAA titles.
- Strong understanding and practical experience with next-generation asset creation workflows.
- Proficiency in using Unreal Engine for rapid prototyping.
- Proficiency with industry-standard 3D software, Zbrush and other 3D modeling tools.
- Passion for gaming, with an awareness of current industry trends and an understanding of player expectations.
- Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas.
We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes, or if you believe you're qualified for more of a Principal role. Our Talent team will review your application and contact you if there is a potential fit.
Compensation Range: 69,000 - 132,000 USD
We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.