Summary
We seek a Technical Artist to provide robust support to the AofL team in the creation and implementation of final art assets. The successful candidate is a creative-minded engineer who understands how to bridge the gap between art/design/animation and code.In addition to preparing assets, this person will track technical details, facilitate cross-discipline communication, define asset requirements, create guidelines, and develop methodologies. Come join us in our effort to deliver a best-in-class, cross-platform product that delights and enlightens children and their parents around the world.
Responsibilities
- Provide assistance to Designers in the creation and hand-off of production-ready art and animation assets.
- Help establish standards, conventions, best practices for asset creation and integration workflow.
- Manage optimization/best practices.
- Create and maintain art production templates covering wide-ranging needs.
- Research software tools that can help enable art production
- Diagnose problems related to asset preparation and quickly deliver solutions
- Be the development team's main contact on the art and design teams when asset integration or performance questions arise
- Review assets relative to technical and integration requirements before hand-off
- Facilitate production-related communication between the engineers, designers, and artists
- Be sufficiently versed in the technology to advise artists and designers on opportunities and limitations affecting design decisions
- Work with artists, designers, and animators to prepare working files for integration into development environments including animations, visual effects, static assets, and rigged characters
- Experience working with Flutter and Rive. Understanding of the Flutter game framework Flame a big plus.
- Work to optimize and streamline the art pipeline
- Oversee and manage art-related performance issues and technical budgeting
- Create and manage tools to expedite the production process
- Partner with Leads to ensure product vision and quality benchmarks are met
- Stay current with industry trends and technical advancements used in game development
Minimum Qualifications
- 2+ years experience in a similar role as Technical Artist within the games industry having shipped multiple games
- Advanced understanding of 2D or 3D games production in environments like Flutter, React, or Unity and a basic understanding of the workflows from both Figma and Rive into Flutter or React.
- The ability to engineer interactive solutions to visual and design problems using state machines, events, and listeners in Rive or Unity.
- Familiarity with custom shaders or shader plugins
- Experience working in a fast-paced environment that requires rapid project turnaround and frequent priority shifts
- Experience writing custom tools to aid in pipeline efficiency
- Experience writing in at least one scripting language
- Knowledge of device formats and limitations
- Adept at balancing trade-offs between quality and performance
- Strong verbal and written communication skills for both design and engineer audiences
- Team player, Accommodates change easily and comfortable working in a fast-paced production environment
- Agile at navigating multiple projects
- Self-motivated, proactive, and detailed oriented
- Able to manage time and schedules efficiently
Preferred Qualifications
- 1+ years of experience with Python, MEL, and C#
- 1+ years of experience in 2D Art style pipelines
- 6+ months of experience with version control software (like Gitlab, SourceTree)
- 1+ years of experience rigging and skinning in Rive and/or Spine
- 1+ years of experience creating VFX in Lottie and/or Rive
- 6+ months of experience to write custom shaders
- 6+ months of experience to make rough prototype games to demonstrate game design
Age of Learning currently provides:
90% of employee health and welfare benefits premiums & 65% of dependent benefits premiums- A 401(k) program with employer match
- 15 paid vacation days (increases to 20 days on your 3-year anniversary), 11 observed national paid holidays plus 9 sick days
- Our flexible work culture means 2 or more days in the office (hybrid) or 100% fully remote options available for most positions
Please Note:
An Equal Opportunity Employer
Age of Learning, Inc. (the “Company”) will consider qualified applicants with criminal histories pursuant to EEOC requirements and applicable state laws.