About the role
At Applied Intuition, you will:
- Establish content pipelines and standards for others to follow
- Architect complex logic inside real-time engine
- Work closely with simulation engineers to ensure that our generated models provide sufficient fidelity for simulation
We're looking for someone who has:
- Has 5+ years of experience creating environments that were used in shipped products
- Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini)
- Has strong experience with Unreal Engine or equivalent
- Has a solid understanding of Python and game pipelines
- Has a strong grasp of shaders, materials, real-time game engine logic, and performance optimization
Nice to have:
- Prior experience in creating virtual worlds for AV simulation
- Experience with building procedural animation systems
- Expertise in photogrammetry and similar approaches to recreate environments
- Experience with other real-time engines (e.g. Frostbite, Unity)
- C++, HLSL/GLSL experience
The salary range for this position is $65,000 USD to $400,000 USD annually. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.