Company

MicrosoftSee more

addressAddressRedmond, WA
type Form of workFull-Time
CategoryInformation Technology

Job description

Overview
Are you looking for an opportunity to help steer the direction of procedural content creation in AAA games? Do you have a passion for empowering content creators to unlock their creativity while removing the technical barriers that encumber the artistic process?
Then Turn10 would love to connect with you!
We are looking for a customer-focused Lead Procedural Technical Artist that will help guide and build the future of Turn10 Studios and Playground Games' procedural ecosystem. As the Lead Procedural Technical Artist, you and your team will play a crucial role in the development of our next-generation procedural pipelines and tools that power our games. Collaborating closely with the art and programming teams, you will lead the creation and implementation of procedural systems to enhance the visual quality and efficiency of content creation processes.
As Turn 10 grows, your work here will help the studio expand into new territory, reaching more customers, and reaching them in ways not yet previously explored. We will highlight your unique strengths and will provide you with the right opportunities and support to best leverage your areas of passion. We value the perspective and experience you bring, and promote an autonomous workstyle. We are all gamers, and we want to build and deliver the next great AAA gaming experience. Do you?
Responsibilities
  • Design, develop, and implement advanced procedural content creation systems using SideFX Houdini to generate high-quality environments, textures, and assets that align with the project goals and technical constraints.
  • Collaborate with technical team and content teams to drive the integration of Houdini workflows into the content creation pipeline, ensuring seamless integration between artists and procedural tools that empower them to create performant, AAA content for all our titles.
  • Identify opportunities to optimize existing content creation pipelines through the integration of procedural techniques.
  • Provide guidance and support to Technical Artists, fostering knowledge-sharing and skill development.
  • Stay abreast of the latest advancements in procedural content creation, graphics technology, and game development to contribute to innovative solutions to the team.

Qualifications
Required Qualifications:
  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
    • OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
    • OR equivalent experience.
  • 4+ years experience using related real-time engine (e.g., Unity, Unreal Engine, Frostbite) or similar game engine technology.
  • 3+ years programming experience using related software packages (e.g, SideFX Houdini, Substance Suite, 3D Studio Max, Autodesk Maya, MotionBuilder, Adobe Creative Suite, Zbrushs).
  • 3+ years experience using scripting languages (e.g., such as LUA, XML, MEL, PyMEL) or other visual scripting tools.

Technical Art IC4 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
#GamingJobs
Refer code: 7873563. Microsoft - The previous day - 2024-01-21 17:08

Microsoft

Redmond, WA
Jobs feed

Airport Fleet Driver/Transporter - FT

Wsav

Savannah, GA

Estimator - Now Hiring

Lund Construction

North Highlands, CA

$165,000 per year

CDL A Owner Operator Teams / Company Driver Teams

Wfxrtv Jobs

Christiansburg, VA

Credentialed Trainer Epic Operations/Full-Time

Christus Health

Santa Fe, NM

Psychologist-Pediatrics Feeding Program

Kaiser

Sacramento, CA

Pastry Chef de Partie

Kasama

Chicago, IL

Diesel Technician/Mechanic - Roadside Assistance

Penske Logistics

Sacramento, CA

$31.50 per hour

Lead Line Cook

The Dubliner Boston

Boston, MA

Share jobs with friends

Related jobs

Lead Procedural Technical Artist - Turn 10 Studios

Senior Technical Artist in Unreal Engine Development

Unreal Gigs

Seattle, WA

5 days ago - seen

Sr. Technical Artist (Japanese bilingual required)

Hasbro

Renton, WA

5 days ago - seen

Technical Artist | Avatars

Meta

Seattle, WA

5 days ago - seen

Technical Artist - Characters - skate.(Hybrid/Remote)

Electronic Arts

Seattle, WA

3 months ago - seen

Technical Artist, Metaverse

Meta

Seattle, WA

3 months ago - seen

Technical Artist - Remote or On Site

Studio Wildcard

Redmond, WA

3 months ago - seen

#12434 - Houdini Procedural Technical Artist

Qualitest

Seattle, WA

3 months ago - seen

Principal Technical Artist (Unannounced Project)

NCSOFT

Bellevue, WA

4 months ago - seen

Principal Technical Artist (Unannounced Project)

ArenaNet

Bellevue, WA

4 months ago - seen

Technical Artist

NxT Level

Seattle, WA

4 months ago - seen

Technical Artist

Branch

Seattle, WA

4 months ago - seen

Lead Technical Artist

Orange Comet

Seattle, WA

5 months ago - seen

Senior Technical Artist (Character) - The Sims

Electronic Arts

Seattle, WA

5 months ago - seen

Lead Shader Technical Artist - Turn 10 Studios

Microsoft

Redmond, WA

5 months ago - seen