Lead Engine & Tools Engineer
Bellevue, WA
Who is the client?
Located in Bellevue, our client is an independent AAA video game company that aims to change the way games are made and inspire a better industry for all. Their mission to unite, guide, and empower talented teams to redefine what it means to create exceptional games within a healthy, rewarding culture. Partnering with one of the largest publishers on the planet they are ready to make a massive splash in the gaming industry with their first release.
What is a quick explanation of the role?
The role for Engine & Tools Lead is responsible for the technical direction, roadmap, hiring, budgeting, design / coding, and management of software engineers developing all engine and tools tech that will go into our platform. This includes managing core engine updates from Epic, new feature development, integrating shared code from game teams and then the testing and rollout of the platform back to our partners. Quickly finding the right balances between integrating middleware vs custom solutions, future proofing the platform vs solving immediate needs, and speed of execution vs tech dept. This role requires experience collaborating with other departments such as IT, game studios, production and often publishers to ensure that games can be delivered on time. The Lead of Engine and Tools is a high visibility and high impact position when successfully removing technology roadblocks out of the game teams’ paths.
What are the job’s responsibilities?
Partner with game teams to understand the upcoming development needs.
Triage requests to ensure our teams are driven to solve the highest ROI real world problems.
Design and code solutions to real problems.
Support data driven investigations and prioritization whenever practical.
Take the Lead on recruiting efforts to staff up the Engine & Tools teams.
Implement and hold the team to meaningful software engineer best practices.
Be observant and help people become better every day.
Investigate issues all the way down to the root cause.
What are the minimum requirements?
Bachelor’s degree and/or equivalent combination of education, training, and experience.
Strong understanding of 3D math (ex. Vector Math, Linear algebra).
Shipped games on modern consoles (Xbox, PlayStation, Switch, PC etc.).
Well versed in large scale development using C++ & Blueprint
Has designed, built and over time improved technology platforms.
Examples of building and keeping to a staffing plan and budget.
Effectively anticipated technology shifts and designed to minimize impact.
Has successfully worked with outside development partners.
Requires proficiency in at least a few programming languages: C/C++, python, c#.
Is not afraid to pivot quickly when situations change.
Has worked in Maya, Photoshop, P4, WWise, GitHub, Linux, Backtrace.IO, WinDbg.
What are some brownie points?
12 or more years of related or equivalent work experience.
Sim shipped multiple games on Unreal Engine on multiple platforms.
Experience with integrating middleware and outsourcers into studio pipelines.