Job Description
LOCATION: Redmond, WA
DURATION: 12 Months
PAY RANGE: $80-$85/hr
TOP 3 SKILLS:
- Have experience in one or more of the following: game development, graphics driver development, graphics performance analysis, graphics debugging, AR/VR, Android development.
- Knowledge of computer graphics, familiar with graphics APIs including Vulkan / DirectX and hardware pipelines.
- Proficiency in C++ and Python, strong software development / optimization and debugging skills.
Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.
Job Description:
AR/VR Graphics Keywords: Graphics / Vulkan / DirectX / Unity / Unreal / Drivers / RenderDoc / C++ / Python
Job Responsibilities:
- Develop and improve upon tooling frameworks for AR/VR graphics API debugging/performance analysis (custom Vulkan-like API)
- Optimize graphics driver features for memory and runtime performance.
- Build unit tests and samples targeting new graphics features and specific application experiences.
- Debug AR/VR platform issues and determine graphics-related causes and investigate appropriate solutions and fixes.
- Knowledge of computer graphics, familiar with graphics APIs including Vulkan / DirectX and hardware pipelines.
- Have experience in one or more of the following: game development, graphics driver development, graphics performance analysis, graphics debugging, AR/VR, Android development.
- Have experience in modern software development environments and practices, including: unit testing, source control, and continuous integration.
- Proficiency in C++ and Python, strong software development / optimization and debugging skills.
- Capable of writing high-quality, performant, maintainable and testable code.
- Collaborate smoothly across multiple internal teams, being able to drive the project individually.
- Have experience in game development/performance testing/VR and Android development.
- Capable of writing high-quality, performant, maintainable and testable code.
- Collaborate smoothly across multiple internal teams, being able to drive the project individually.