Company

Electronic ArtsSee more

addressAddressOrlando, FL
type Form of workFull-Time
CategoryInformation Technology

Job description

Technical Artist 2

Multiple Locations: Orlando, Florida, United States Austin, Texas, United States Los Angeles, California, United
States Vancouver, British Columbia, Canada Toronto, Ontario, Canada Montreal, Quebec, Canada
Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of
players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct
impact to our players worldwide.

The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of
providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to
build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of
any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a
unified passion for creating amazing content and experiences.

The Challenge Ahead:
As a Pipeline Technical Artist on the team, you will focus on internal tools used to generate high-quality game
assets from high-resolution scanned assets. You will gather requirements, design tools, debug, build pipelines and
tools, automate processes for curation and uploading assets, work on complex problems with artists and other
engineers in the domain of tools, pipelines, and develop workflows to improve quality and improve processes. You
will report to a team Development Director with support from the Technical Art Directors.
Day to day you will...
Gather user requirements, design, debug, test and maintain quality and reusable code
Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation
processes for getting content from its source, through curation, and up to asset management system
Evaluate assets and determine the direction of development depending on the asset type
Participate in code reviews, best practice documentation and other tech community projects
You are/have:
3-5 Years of relevant experience
Experience working with python
Experience in the VFX industry as an engineer, utilizing VFX production pipelines and common DCC apps
(Maya, Houdini, etc)
Bachelor's degree in Computer Science or related field or equivalent training and professional experience
Knowledge of good software engineering practices (e.g., design patterns, object-oriented design, Gitlab)
Bonus if you have:
Experience working with rigging and lighting artists and software engineers within games or film.
Experience in web app development

COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria):
 $77,600 - $119,000 CAN Annually
California (depending on location e.g. Los Angeles vs. Sacramento):
 $95,450 - $141,800 USD Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Refer code: 7221017. Electronic Arts - The previous day - 2023-12-17 23:59

Electronic Arts

Orlando, FL
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