Job Description
Job Description
Senior Technical Writer - Gaming Development
Pay Rate: $48
Location: Redmond, WA-Onsite
Years of Exp: 10 yrs
Bachelor’s degree in technical communication, English, journalism, or other communication-related study.
o Experience with or working for a team publishing on docs.microsoft.com
o Experience working with git, GitHub and mark-down for content management and authoring.
o Experience with at least one of: writing documentation or training content for Unreal, Unity, Windows Mixed Reality devices, other VR devices, or commercial and enterprise technologies
o Experience working with VR/AR development
o Gaming industry experience
o Experience with C++, Unity, Universal Windows Platform (UWP), Windows SDKs, GIT, Visual Studio, Azure DevOps (or any combination thereof)
o 4+ years program management or software engineering experience
• Top 3 Hard Skills Required-
o A minimum of 2 years Experience in a services environment (SaaS, PaaS), with Unity, Unreal, or another game development engine, with developer platforms, writing tutorials and/or sample applications with code
o A minimum of 2 years Creating end user, developer, or IT pro documentation at least
o A minimum of 2 years of technical writing experience with at least four years’ experience in a software development environment."
Responsibilities
• Writes tutorials for services targeting AR/VR/mobile hardware, creating, and connecting conceptual documentation to tutorials they create.
• Writes about sample applications, helping unblock developers/designers from using a sample application.
• Writes docs for end users & IT pros seeking to subscribe to SaaS/PaaS offerings
• Write and edit content for customers and developers
• Collaborate with Program Managers and Engineering teams to co-author content
• Collect information and connect with SMEs to turn ambiguity into words
• Provide suggestions for documentation improvement
• Motivate contributions across engineering teams to increase documentation output
• Troubleshooting issue root causes which are complicated further in an environment with multiple builds on multiple platforms using various SDK versions