We are seeking an Engineer to join our DRIVE Sim Cloud team at NVIDIA. In this role, you will be instrumental in crafting the future of autonomous vehicle technology. Autonomous vehicles are redefining the way we live, work, and play—creating safer and more efficient roads. These revolutionary benefits require massive computational horsepower and large-scale production software expertise. Tapping into decades-long experience in high-performance computing, imaging, and AI, NVIDIA has built a software-defined, end-to-end platform for the transportation industry that enables continuous improvement and continuous deployment through over-the-air updates. It delivers everything needed to develop autonomous vehicles at scale.
Simulation gives us the capability to test an autonomous vehicle in a near-infinite variety of conditions and scenarios before it even reaches the road, accelerating development time and improving the reliability of the self-driving stack at the same time. We are looking for a generalist programmer from the games industry to implement runtime capabilities of simulation content that can be controlled by DRIVE Sim users via an API. This meaningful role will see you working with technical visionaries within the company to define and deliver a versatile simulation environment that advances the state of the art in autonomous vehicles.
What you will be doing:
Priorities often change in a fast-paced environment like ours. Some of the things you will work on:
Take a key role in owning the overall development of the content API to decouple other teams as much as possible from ongoing changes within the content specification
Add runtime capabilities on top of regular 3D assets to turn them into smart assets and expose them via DRIVE Sim Ready asset API for the users to take advantage of
Add capabilities related to graphics such as controlling intersections & weather effects.
Write CICD test infrastructures to ensure functionality is intact with platform code upgrades
Include CICD runtime tests for each new capability to validate content at scale
Tackle technical issues encountered by the team regarding runtime functionalities, rendering, animation, and material
Integrate third-party SDKs in the pipeline to improve content with new capabilities
Contribute to a team that is developing automated tools to facilitate building large-scale content
What we need to see:
Bachelor of Science or equivalent experience in Computer Science
8+ years of proven experience in the games industry
Prior experience in integrating third-party SDKs into game engines e.g. UE4 & Unity
Prior experience in implementing advanced runtime features for games
Proficiency with both C++ & Python (Visual C++ or Visual .NET recommended)
Ways to stand out from the crowd:
Experience with game engine development
Working with cloud-based services
Familiarity with an existing game engine with an understanding of game engine and editor concepts
Experience with Universal Scene Description (USD)
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most hard-working and talented people in the world working for us. If you're creative and passionate about developing cloud services, we want to hear from you!
The base salary range is 180,000 USD - 339,250 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
You will also be eligible for equity and
benefits
.
NVIDIA accepts applications on an ongoing basis. NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.