The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people communicate across vast distances so our roles focus on developing user-friendly tools for expressive character creation and animation. Our internships are twelve (12) to sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year.Research Topics:* Motion Tracking* Physical simulation for Character Animation* Character animation synthesis, editing, and retargeting* Hand drawn figure analysis, manipulation, and generation* Evaluation of avatar systems* Human motion prediction and analysis* Reinforcement learning for Motion Imitation* Applied Machine Learning
- Prototyping, building and analysis of experimental systems
- Design and execution of algorithms and/or conduct and analysis of experiments
- Collaboration with and support of other researchers across various disciplines
- Communication of research agenda, progress and results
Minimum Qualifications:
- Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
- Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
- Experience with technical Character Animation (joint hierarchies, motion models, etc.)
- 2+ years of experience with C#, C++, and/or Python
- Interpersonal skills: cross-group and cross-culture collaboration
Preferred Qualifications:
- Intent to return to degree-program after the completion of the internship
- 2+ years experience with Character Animation, physical simulation, perceptual evaluation and/or avatar evaluation.
- Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications.
- Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH, SCA, SAP, CHI, IEEE VR, ICRA, IROS, Eurographics, MIG etc.
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.