Company

Electronic ArtsSee more

addressAddressAustin, TX
type Form of workFull-Time
CategoryInformation Technology

Job description

Location: North America (Multiple locations) . Hybrid/Remote work options available.

 Contract 

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

As an Environment Artistreporting to the Associate World Director, you will:

 

Responsibilities:

  • Create high-quality AAA assets, which could include hard surface and organic props or buildings.

  • Collaborate daily with the Art Director, Environment Director and Concept Team.

  • Work with the Environment Director and Technical Art team to establish toolsets and pipelines.

  • Work with our Technical Art team to ensure all assets are optimized for target platforms.

  • Ensure that all assets are consistent with defined visual style of the game.

 

Qualifications:

Please note that you do not need to qualify for all requirements to be considered but we do require previously shipped game experience. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ Years Experience with a focus on Environment Art.

  • Experience at intermediate or senior level role on at least 1 shipped console/PC title.

  • High competency in 3D modeling, materials/surfacing software packages such as Maya, Zbrush and the Substance Suite.

  • Production experience with modern real-time game engines such as Unreal, Unity, CryEngine.

  • Excellent knowledge of how to manage and create content for games

  • A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.

  • Experience with Project Management tools (Shotgrid, Jira, Confluence).

  • Proficient in the creation of high-quality stylized, PBR-based, environment assets.

 

Ceci ne s'applique pas au Quebec
 
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$95,450 - $141,800 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo):
$89,200 - $141,800 USD Annually
Jersey City, NJ :
$105,250 - $141,800 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$89,200 - $118,550 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane):
$89,200 - $130,750 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria):
$77,600 - $119,000 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.

 

Refer code: 8875933. Electronic Arts - The previous day - 2024-04-04 08:40

Electronic Arts

Austin, TX
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