Job Description
LOCATION: Redmond, WA
DURATION: 12 Months
PAY RANGE: $81-$86/hr
TOP 3 SKILLS:
- 5+ years of prototyping or game development related experience
Strong C++. - 3+ years machine learning modeling experience.
- 3+ years experience working with Unity or Unreal.
Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.
Job Description:
Our goal is to explore, innovate and design Client interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences. We are looking for a skilled and motivated Software Engineer to join our team. We are specifically looking for a candidate with experience in C++ and who can work with a team of researchers who are building prototype research devices. More broadly, the chosen candidate will work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting edge technology, resources, and testing facilities.
The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Responsibilities:
- Work closely with researchers and designers to develop and maintain new XR interaction experiences.
- Help align cross-functional teams by setting up and maintaining development/production pipelines and workflows.
- Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work.
- Train deep learning models for use in interaction explorations and design.
- Use the best tools and methods for improving and facilitating research, design, and prototyping workflows.
- Share best practices, conduct training sessions to the team to ensure proper use of tools and methods.
- Integrate, validate, and optimize data in our pipelines by using scripts if needed.
- Produce and maintain documentation on tools, methods, training, processes for consultation and future reference.
- Actively participate in technical discussions.
- Work with researchers to design, test and iterate on prototypes and user studies.
- Give and solicit feedback from others to raise the quality of our work.
- Quickly solve issues with your cross-functional leads.
- Thrive in dynamic, fast-paced environments.
- 5+ years of prototyping or game development related experience.
- 3+ years machine learning modeling experience.
- 3+ years experience working with Unity or Unreal. Knowledge in game development, tools, and pipelines include:
- Working with 3D assets
- Scripting / Tool Development
- Shaders (GLSL/HSLG)
- VF
- Post Processing
- Procedural Effects & Animations
- 4+ years programming experience in (C++, C#, Python)
- Strong knowledge of object oriented design, design patterns, linear algebra vector math and associated data structures.
- Strong technical background on the art production process and workflows
- 3d authoring software (3DS Max, Maya, Blender, Cinema4D) experience is a plus.
- Experience working with Source Control (Git, Perforce, Mercurial).
- Knowledge of UI Development for Tools (React, QT) is a plus.
- Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.
- Eagerness to learn and develop next-gen XR technologies.
- Experience in collaboration with cross-functional teams, e.g. between designers, Software Engineers, art directors.
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