Job Summary:
About the Business
Media Engineering builds the software and systems that prepare media content and metadata for the Disney Streaming platform - providing the best possible playback experience to our viewers.
Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.
Job Summary
Our team is seeking a Senior Software Engineer to help us deliver excellent streaming experiences for Hulu, Disney+ and ESPN as a developer of our client player. Our team is responsible for playback across several devices including gaming consoles and set top boxes. You will have the opportunity to lead in the design and implementation of our cross-platform C/C++ and Rust player that runs Disney+, Hulu, ESPN and more on these devices.
We’re looking for an experienced C/C++ or Rust engineer who has video player and cross platform development experience. You will be collaborating deeply with client teams to help produce a best in class API that integrates with the video player as well as helping build and improve the features that power video playback on a variety of Disney streaming products. You should have a passion for coding and debugging hard problems, and an eagerness to help us deliver seamless video to our subscribers. As a senior engineer, you will get to own large features, lead the technical direction of our work, and provide technical expertise to other engineers. You will work closely with other technical teams in the application layer and backend video services to deliver features.
This opening is for a USA based employee, within commuting distance to any of our offices in Seattle WA, Morrisville NC, New York NY, or Santa Monica, CA. We are also open to remote employees.
Responsibilities
Develop and maintain our Rust and C/C++ player and the API layer connecting various Disney brand clients that drives our streaming experience
Optimize our player to perform well for resource constrained platforms
Create and review architecture and designs for our team’s projects
Own large and complex features
Maintain a strong understanding of our code to identify, research and address issues
Collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements
Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
Develop our project’s build system and continuous integration system as needed
Provide technical expertise to developers on our team
Hold our team accountable to high development standards
Basic Qualifications
Minimum of 5 years of related work experience
Bachelor’s degree in Computer Science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study.
Long record of full software development lifecycle experience
Fluent in C and C++ or Rust
Willing to learn Rust
Experience developing and optimizing multi-threaded applications
Experience using build runners / compilation tools for multi-platform projects
Strong individual contributor with a drive to learn and patience to teach others
Great communication and collaboration skills and a strong teamwork ethic
BS or BA in Computer Science, Engineering, or related field or equivalent experience
Preferred Qualifications
Rust
Experience in Streaming technologies, including:
HLS (preferred) or DASH
DRM technologies like Playready or Widevine
Adaptive Bitrate Streaming Algorithms
Caption and subtitle formats such as CEA-608 / 708
Codecs AVC, HEVC, AAC, EAC3
Cross-Platform Development
Embedded operating system experience
Experience developing for gaming consoles (e.g. Playstation, Switch), Android devices (e.g.FireTV), or similar devices
Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, etc.
The hiring range for this position in San Francisco, California is $149,900 - $199,800 per year and in Glendale, California is $136,100 - $182,400 per year and in Seattle, Washington, and New York City is $142,600 - $191,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.