Company

Electronic ArtsSee more

addressAddressRedwood City, CA
type Form of workFull-Time
CategoryInformation Technology

Job description

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.

Become a foundational part of an ambitious, respectful and diverse team as we look for a Senior Engine Engineer to join our team.

Your engine level expertise, solid understanding of Physics and ability to extend UE5's capabilities will unlock new potential for our first person, open world, action RPG.  Your passion for optimization, thorough understanding of memory management and expert debugging skills will be critical to our project's ability to hit its scope, framerate and fidelity goals. You will report to our studio's Technical Director on technical decision-making and have the support of an Engineering Manager to ensure professional growth and well-being. You will also have access to peers across the team and the greater EA organization to both mentor and learn from, collaborate with and grow. 

Responsibilities:

  • Support Gameplay Engineering with engine level guidance and strategic extension of native UE5 systems
  • Always looking for ways to optimize CPU workload and memory management
  • Provide guidance on UE5 physics and animation related systems
  • Maintain and stabilize engine level divergences during version updates
  • Help grow your knowledge and skills and that of your peers via technical discussions and code reviews
  • Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices 

Qualifications:

  • Deep expertise with debugging and optimization of engine systems
  • Can speak to personal experience shipping large, complex systems
  • Experience with Unreal Engine and AAA game development
  • Invested in both the quality of your individual contributions and the quality of the game
  • Appreciation for robust, maintainable, easily readable code 
  • Track record of communicating technical issues clearly and collaborating with other disciplines on determining solutions optimized for specific team and project priorities
  • 5+ years of professional C/C++ experience 

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

COMPENSATION AND BENEFITS
Ceci ne s'applique pas au Quebec
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$149,150 - $233,500 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo):
$136,000 - $233,500 USD Annually
Jersey City, NJ :
$171,100 - $233,500 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$136,000 - $190,850 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane):
$136,000 - $218,900 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria):
$114,050 - $185,250 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Refer code: 9162138. Electronic Arts - The previous day - 2024-04-30 01:22

Electronic Arts

Redwood City, CA
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