Job Description
Our Client is looking for a Senior Gameplay Animator for their new unannounced AAA original IP that's going to be a rogue-lite shooter. This is a remote-first team building an unreal engine 5 project. If you love awesome creatures and incredible characters this is the right project for you.
What are the core responsibilities?
- Create believable enemy animations, ranging from locomotion, idles, taunts... to combat and hit reactions, either from keyframe or mocap data.
- Come up with original and fresh ideas on how to animate those characters. Expose those ideas to the Lead animator and help prepare potential mocap shoot.
- Integrate your assets in the engine and ensure the animations work correctly in game.
- Play the build and have a critical eye on how we can improve our character animation to create the best experience possible.
- Participate in weekly team reviews, receive & offer constructive feedback to the rest of the team.
- Review incoming rigs and share potential feedback with the rigging team.
What are the minimum requirements for the position?
- Expert knowledge of Maya and/or MotionBuilder
- Strong understanding of gameplay animation technicalities (root motion, pose sharing, transitions & looping cycles, additive animation...) and keen eye for great motion (timing & spacing, pose readability, exaggeration vs. believability, responsiveness, anticipation, recovery.)
- Past experience with a game engine. Experience with Unreal Engine is a HUGE plus!
- Experience with motion capture is a plus! (editing, acting and/or directing.)
- Experience animating creatures is a plus!