Company

Electronic ArtsSee more

addressAddressAustin, TX
type Form of workFull-Time
CategoryInformation Technology

Job description

Electronic Arts

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

Job Summary

Core Engineer will work on one or multiple related game subsystems within the game. The work will range from rapid prototyping to production development. Most of the work is expected to be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done completely in C++.

Role Expectations

Drive the delivery of the following:

  • Work with design team on identifying prototyping needs.
  • Design and build game subsystem prototypes.
  • Iterate on existing prototypes.
  • Provide time estimates for tasks.
  • Implement production level subsystems.
  • Optimize code to reach the desired performance.
  • Document designed and implemented components.
  • Learn new technologies needed to complete the tasks.
  • Perform as subject expert.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 5+ years experience implementing complex game subsystems.
  • Strong working knowledge of C++.
  • Desktop (PC/Mac) development experience required.
  • Experience with Unreal Engine is strongly suggested.
  • Experience with mobile platforms suggested.
  • Skills debugging complex applications.
  • Ability to prototype systems and applications.
  • Ability to document specifications.

COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$130,250 - $199,400 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo):
$120,450 - $199,400 USD Annually
Jersey City, NJ :
$147,400 - $199,400 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$120,450 - $161,750 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane):
$120,450 - $188,600 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria):
$93,700 - $153,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Refer code: 6986772. Electronic Arts - The previous day - 2023-12-14 09:10

Electronic Arts

Austin, TX
Popular Software Engineer Core jobs in top cities

Share jobs with friends

Related jobs

Core Software Engineer - The Sims

Mid-Level Software Engineer- iSeries Core Development

Jack Henry & Associates

$74.9K - $94.8K a year

Allen, TX

4 months ago - seen

Senior Software Engineer - .NET Core

Innovecture

$130,000 - $160,000 a year

Frisco, TX

5 months ago - seen

Spacecraft Core Flight Software Engineer #2110

Aeyon

Houston, TX

7 months ago - seen