SuperGenius is looking for a 3D Character Animator with Mocap cleanup experience to join our animation team on a AAA title! Applicant must be familiar with MotionBuilder, Maya, and Unreal Engine. We are a remote-friendly studio located in Portland, OR and work on Pacific Standard Time. This is a full-time, contingent position with lots of awesome benefits:
- Relaxed, flexible working environment with artist driven delivery schedules and culture
- A variety of perks, emphasizing self-care and balanced work / home life
- Hourly pay with a full-time schedule
- Medical, Dental, and Vision insurance is available on the first of the month following your hiring
Job Requirements:
- Proficiency in using HumanIK (HIK) systems and the ability to work with custom character rigs to create diverse character animations
- Extensive experience in both Maya and MotionBuilder to develop high-quality character and creature animations
- A good understanding of Unreal Game Engine (Unreal Engine) and Unreal Game Sync (UGS) to integrate animations seamlessly into our game projects
- Proficient in the workflow of cleaning up motion capture data, ensuring that animations are polished
- Openness to using our proprietary client tools and pipelines to develop animations that align with our game development process
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.