Technical Game Designer jobs in Washington

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TECHNICAL DESIGNER - CITIES - MID LEVEL

Participate in all project phases, including programming, conceptual designs, presentations, schematic design, design development, construction documents and production. Collaborate with design team, clients, consultants, contract...

CompanyGensler
AddressSeattle, WA
CategoryInformation Technology
Job typeFull-Time
Date Posted 4 weeks ago See detail

Technical Designer - Cities - Mid Level

Gensler

Seattle, WA

Participate in all project phases, including programming, conceptual designs, presentations, schematic design, design development, construction documents and production. Collaborate with design team, clients, consultants, contract...

Airplanes Systems Technical Designer (Entry Level and Associate)

Boeing

Everett, WA

$61K - $77.2K a year

Associates Degree 1+ years of CAD/CAM modeling in CATIA V5 and drafting of mechanical details and assemblies such as brackets, ducts or tubes. 1+ year of interpreting and designing to GD&T standards (ASME Y14.5 for drawings and A...

Senior Game Designer, Amazon Games

Amazon

Seattle, WA

Key job responsibilities* Provide compelling vision and thought-leadership to develop inventive new game ideas* Generalize requirements (functional and technical) gathered from a diverse set of customers, industry trends, and larg...

Gameplay Technical Designer

Playstation Global

Bellevue, WA

You are enthusiastic and knowledgeable about first person shooter titles and are excited about finding new ways to differentiate within the genre. You understand shooter game audiences, what motivates and engages them, and how spe...

Intern - Game Designer (Summer 2024)

Hasbro

Renton, WA

Our program runs between June 10 - August 16, 2024. Our internships are paid!. Keep up to date on card files, build decks, and test interactions between cards. Give feedback and work with Design Leadership to improve individual ca...

Game Designer (Quests)

System Era Softworks

Seattle, WA

Craft goals or tasks for players that introduce them to various sandbox systems, encourage exploration, experimentation, and teamwork, and help them develop a sense of mastery over the game. Drive the design around quests, challen...