Activision Blizzard, Inc. jobs
Now available 5 results are consistent
Sort by:relevance - date
LEAD GRAPHICS ENGINEER - TREYARCH (LOS ANGELES)
Be part of the Core Engine Team developing cutting edge rendering technology for our future games. Work with other disciplines to achieve the game's artistic and performance goals. Analyse, improve, optimize, and debug existing gr...
Company | Activision Blizzard, Inc. |
---|---|
Address | Los Angeles, CA |
Category | Information Technology |
Job type | Full-Time |
Date Posted | 6 days ago See detail |
Lead Graphics Engineer - Treyarch (Los Angeles)
Activision Blizzard, Inc.
Los Angeles, CA
Be part of the Core Engine Team developing cutting edge rendering technology for our future games. Work with other disciplines to achieve the game's artistic and performance goals. Analyse, improve, optimize, and debug existing gr...
6 days ago seen See more...
Release Engineer
Activision Blizzard, Inc.
Santa Monica, CA
3+ years of experience architecting, configuring, and administrating games on a major platform (PC experience preferred - Steam, Battle.net, Microsoft Store, Ubisoft+, Epic Games Store). Proficiency in Python, or a similar scripti...
3 weeks ago seen See more...
Senior Systems Designer - Raven Software
Activision Blizzard, Inc.
Middleton, WI
Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.. Research subject matter relating to the design objective to ensure an authentic experience.. Be a p...
3 weeks ago seen See more...
Lead Gameplay Engineer - Treyarch (Los Angeles)
Activision Blizzard, Inc.
Los Angeles, CA
Work with and lead a Multiplayer Gameplay Engineering team to craft development of innovative multiplayer content systems & experiences. Implement, debug and optimize multiplayer content systems in C/C++ and other languages. Contr...
3 weeks ago seen See more...
Senior VFX Artist - Treyarch (Los Angeles)
Activision Blizzard, Inc.
Los Angeles, CA
Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems. These may include real-time particle effects for the destruction of buildings, vehicle...
a month ago seen See more...